1 | /** |
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2 | * TableDnD plug-in for JQuery, allows you to drag and drop table rows |
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3 | * You can set up various options to control how the system will work |
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4 | * Copyright (c) Denis Howlett <[email protected]> |
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5 | * Licensed like jQuery, see http://docs.jquery.com/License. |
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6 | * |
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7 | * Configuration options: |
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8 | * |
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9 | * onDragStyle |
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10 | * This is the style that is assigned to the row during drag. There are limitations to the styles that can be |
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11 | * associated with a row (such as you can't assign a border--well you can, but it won't be |
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12 | * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as |
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13 | * a map (as used in the jQuery css(...) function). |
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14 | * onDropStyle |
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15 | * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations |
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16 | * to what you can do. Also this replaces the original style, so again consider using onDragClass which |
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17 | * is simply added and then removed on drop. |
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18 | * onDragClass |
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19 | * This class is added for the duration of the drag and then removed when the row is dropped. It is more |
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20 | * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default |
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21 | * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your |
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22 | * stylesheet. |
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23 | * onDrop |
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24 | * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table |
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25 | * and the row that was dropped. You can work out the new order of the rows by using |
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26 | * table.rows. |
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27 | * onDragStart |
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28 | * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the |
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29 | * table and the row which the user has started to drag. |
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30 | * onAllowDrop |
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31 | * Pass a function that will be called as a row is over another row. If the function returns true, allow |
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32 | * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under |
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33 | * the cursor. It returns a boolean: true allows the drop, false doesn't allow it. |
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34 | * scrollAmount |
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35 | * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the |
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36 | * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2, |
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37 | * FF3 beta |
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38 | * dragHandle |
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39 | * This is the name of a class that you assign to one or more cells in each row that is draggable. If you |
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40 | * specify this class, then you are responsible for setting cursor: move in the CSS and only these cells |
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41 | * will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where |
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42 | * the whole row is draggable. |
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43 | * |
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44 | * Other ways to control behaviour: |
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45 | * |
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46 | * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows |
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47 | * that you don't want to be draggable. |
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48 | * |
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49 | * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form |
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50 | * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have |
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51 | * an ID as must all the rows. |
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52 | * |
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53 | * Other methods: |
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54 | * |
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55 | * $("...").tableDnDUpdate() |
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56 | * Will update all the matching tables, that is it will reapply the mousedown method to the rows (or handle cells). |
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57 | * This is useful if you have updated the table rows using Ajax and you want to make the table draggable again. |
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58 | * The table maintains the original configuration (so you don't have to specify it again). |
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59 | * |
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60 | * $("...").tableDnDSerialize() |
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61 | * Will serialize and return the serialized string as above, but for each of the matching tables--so it can be |
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62 | * called from anywhere and isn't dependent on the currentTable being set up correctly before calling |
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63 | * |
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64 | * Known problems: |
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65 | * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0 |
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66 | * |
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67 | * Version 0.2: 2008-02-20 First public version |
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68 | * Version 0.3: 2008-02-07 Added onDragStart option |
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69 | * Made the scroll amount configurable (default is 5 as before) |
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70 | * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes |
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71 | * Added onAllowDrop to control dropping |
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72 | * Fixed a bug which meant that you couldn't set the scroll amount in both directions |
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73 | * Added serialize method |
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74 | * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row |
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75 | * draggable |
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76 | * Improved the serialize method to use a default (and settable) regular expression. |
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77 | * Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table |
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78 | */ |
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79 | jQuery.tableDnD = { |
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80 | /** Keep hold of the current table being dragged */ |
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81 | currentTable : null, |
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82 | /** Keep hold of the current drag object if any */ |
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83 | dragObject: null, |
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84 | /** The current mouse offset */ |
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85 | mouseOffset: null, |
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86 | /** Remember the old value of Y so that we don't do too much processing */ |
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87 | oldY: 0, |
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88 | |
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89 | /** Actually build the structure */ |
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90 | build: function(options) { |
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91 | // Set up the defaults if any |
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92 | |
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93 | this.each(function() { |
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94 | // This is bound to each matching table, set up the defaults and override with user options |
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95 | this.tableDnDConfig = jQuery.extend({ |
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96 | onDragStyle: null, |
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97 | onDropStyle: null, |
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98 | // Add in the default class for whileDragging |
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99 | onDragClass: "tDnD_whileDrag", |
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100 | onDrop: null, |
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101 | onDragStart: null, |
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102 | scrollAmount: 5, |
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103 | serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs |
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104 | serializeParamName: null, // If you want to specify another parameter name instead of the table ID |
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105 | dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable |
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106 | }, options || {}); |
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107 | // Now make the rows draggable |
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108 | jQuery.tableDnD.makeDraggable(this); |
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109 | }); |
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110 | |
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111 | // Now we need to capture the mouse up and mouse move event |
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112 | // We can use bind so that we don't interfere with other event handlers |
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113 | jQuery(document) |
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114 | .bind('mousemove', jQuery.tableDnD.mousemove) |
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115 | .bind('mouseup', jQuery.tableDnD.mouseup); |
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116 | |
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117 | // Don't break the chain |
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118 | return this; |
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119 | }, |
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120 | |
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121 | /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ |
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122 | makeDraggable: function(table) { |
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123 | var config = table.tableDnDConfig; |
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124 | if (table.tableDnDConfig.dragHandle) { |
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125 | // We only need to add the event to the specified cells |
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126 | var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table); |
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127 | cells.each(function() { |
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128 | // The cell is bound to "this" |
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129 | jQuery(this).mousedown(function(ev) { |
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130 | jQuery.tableDnD.dragObject = this.parentNode; |
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131 | jQuery.tableDnD.currentTable = table; |
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132 | jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); |
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133 | if (config.onDragStart) { |
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134 | // Call the onDrop method if there is one |
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135 | config.onDragStart(table, this); |
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136 | } |
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137 | return false; |
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138 | }); |
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139 | }) |
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140 | } else { |
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141 | // For backwards compatibility, we add the event to the whole row |
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142 | var rows = jQuery("tr", table); // get all the rows as a wrapped set |
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143 | rows.each(function() { |
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144 | // Iterate through each row, the row is bound to "this" |
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145 | var row = jQuery(this); |
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146 | if (! row.hasClass("nodrag")) { |
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147 | row.mousedown(function(ev) { |
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148 | if (ev.target.tagName == "TD") { |
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149 | jQuery.tableDnD.dragObject = this; |
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150 | jQuery.tableDnD.currentTable = table; |
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151 | jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); |
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152 | if (config.onDragStart) { |
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153 | // Call the onDrop method if there is one |
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154 | config.onDragStart(table, this); |
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155 | } |
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156 | return false; |
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157 | } |
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158 | }).css("cursor", "move"); // Store the tableDnD object |
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159 | } |
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160 | }); |
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161 | } |
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162 | }, |
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163 | |
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164 | updateTables: function() { |
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165 | this.each(function() { |
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166 | // this is now bound to each matching table |
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167 | if (this.tableDnDConfig) { |
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168 | jQuery.tableDnD.makeDraggable(this); |
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169 | } |
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170 | }) |
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171 | }, |
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172 | |
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173 | /** Get the mouse coordinates from the event (allowing for browser differences) */ |
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174 | mouseCoords: function(ev){ |
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175 | if(ev.pageX || ev.pageY){ |
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176 | return {x:ev.pageX, y:ev.pageY}; |
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177 | } |
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178 | return { |
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179 | x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, |
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180 | y:ev.clientY + document.body.scrollTop - document.body.clientTop |
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181 | }; |
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182 | }, |
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183 | |
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184 | /** Given a target element and a mouse event, get the mouse offset from that element. |
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185 | To do this we need the element's position and the mouse position */ |
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186 | getMouseOffset: function(target, ev) { |
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187 | ev = ev || window.event; |
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188 | |
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189 | var docPos = this.getPosition(target); |
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190 | var mousePos = this.mouseCoords(ev); |
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191 | return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; |
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192 | }, |
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193 | |
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194 | /** Get the position of an element by going up the DOM tree and adding up all the offsets */ |
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195 | getPosition: function(e){ |
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196 | var left = 0; |
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197 | var top = 0; |
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198 | /** Safari fix -- thanks to Luis Chato for this! */ |
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199 | if (e.offsetHeight == 0) { |
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200 | /** Safari 2 doesn't correctly grab the offsetTop of a table row |
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201 | this is detailed here: |
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202 | http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ |
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203 | the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. |
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204 | note that firefox will return a text node as a first child, so designing a more thorough |
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205 | solution may need to take that into account, for now this seems to work in firefox, safari, ie */ |
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206 | e = e.firstChild; // a table cell |
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207 | } |
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208 | |
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209 | while (e.offsetParent){ |
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210 | left += e.offsetLeft; |
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211 | top += e.offsetTop; |
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212 | e = e.offsetParent; |
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213 | } |
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214 | |
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215 | left += e.offsetLeft; |
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216 | top += e.offsetTop; |
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217 | |
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218 | return {x:left, y:top}; |
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219 | }, |
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220 | |
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221 | mousemove: function(ev) { |
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222 | if (jQuery.tableDnD.dragObject == null) { |
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223 | return; |
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224 | } |
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225 | |
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226 | var dragObj = jQuery(jQuery.tableDnD.dragObject); |
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227 | var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
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228 | var mousePos = jQuery.tableDnD.mouseCoords(ev); |
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229 | var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; |
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230 | //auto scroll the window |
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231 | var yOffset = window.pageYOffset; |
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232 | if (document.all) { |
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233 | // Windows version |
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234 | //yOffset=document.body.scrollTop; |
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235 | if (typeof document.compatMode != 'undefined' && |
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236 | document.compatMode != 'BackCompat') { |
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237 | yOffset = document.documentElement.scrollTop; |
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238 | } |
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239 | else if (typeof document.body != 'undefined') { |
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240 | yOffset=document.body.scrollTop; |
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241 | } |
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242 | |
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243 | } |
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244 | |
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245 | if (mousePos.y-yOffset < config.scrollAmount) { |
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246 | window.scrollBy(0, -config.scrollAmount); |
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247 | } else { |
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248 | var windowHeight = window.innerHeight ? window.innerHeight |
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249 | : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; |
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250 | if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { |
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251 | window.scrollBy(0, config.scrollAmount); |
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252 | } |
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253 | } |
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254 | |
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255 | |
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256 | if (y != jQuery.tableDnD.oldY) { |
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257 | // work out if we're going up or down... |
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258 | var movingDown = y > jQuery.tableDnD.oldY; |
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259 | // update the old value |
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260 | jQuery.tableDnD.oldY = y; |
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261 | // update the style to show we're dragging |
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262 | if (config.onDragClass) { |
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263 | dragObj.addClass(config.onDragClass); |
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264 | } else { |
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265 | dragObj.css(config.onDragStyle); |
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266 | } |
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267 | // If we're over a row then move the dragged row to there so that the user sees the |
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268 | // effect dynamically |
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269 | var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); |
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270 | if (currentRow) { |
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271 | // TODO worry about what happens when there are multiple TBODIES |
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272 | if (movingDown && jQuery.tableDnD.dragObject != currentRow) { |
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273 | jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); |
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274 | } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { |
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275 | jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); |
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276 | } |
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277 | } |
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278 | } |
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279 | |
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280 | return false; |
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281 | }, |
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282 | |
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283 | /** We're only worried about the y position really, because we can only move rows up and down */ |
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284 | findDropTargetRow: function(draggedRow, y) { |
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285 | var rows = jQuery.tableDnD.currentTable.rows; |
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286 | for (var i=0; i<rows.length; i++) { |
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287 | var row = rows[i]; |
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288 | var rowY = this.getPosition(row).y; |
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289 | var rowHeight = parseInt(row.offsetHeight)/2; |
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290 | if (row.offsetHeight == 0) { |
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291 | rowY = this.getPosition(row.firstChild).y; |
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292 | rowHeight = parseInt(row.firstChild.offsetHeight)/2; |
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293 | } |
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294 | // Because we always have to insert before, we need to offset the height a bit |
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295 | if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { |
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296 | // that's the row we're over |
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297 | // If it's the same as the current row, ignore it |
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298 | if (row == draggedRow) {return null;} |
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299 | var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
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300 | if (config.onAllowDrop) { |
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301 | if (config.onAllowDrop(draggedRow, row)) { |
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302 | return row; |
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303 | } else { |
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304 | return null; |
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305 | } |
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306 | } else { |
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307 | // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) |
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308 | var nodrop = jQuery(row).hasClass("nodrop"); |
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309 | if (! nodrop) { |
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310 | return row; |
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311 | } else { |
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312 | return null; |
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313 | } |
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314 | } |
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315 | return row; |
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316 | } |
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317 | } |
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318 | return null; |
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319 | }, |
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320 | |
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321 | mouseup: function(e) { |
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322 | if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) { |
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323 | var droppedRow = jQuery.tableDnD.dragObject; |
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324 | var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
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325 | // If we have a dragObject, then we need to release it, |
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326 | // The row will already have been moved to the right place so we just reset stuff |
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327 | if (config.onDragClass) { |
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328 | jQuery(droppedRow).removeClass(config.onDragClass); |
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329 | } else { |
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330 | jQuery(droppedRow).css(config.onDropStyle); |
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331 | } |
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332 | jQuery.tableDnD.dragObject = null; |
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333 | if (config.onDrop) { |
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334 | // Call the onDrop method if there is one |
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335 | config.onDrop(jQuery.tableDnD.currentTable, droppedRow); |
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336 | } |
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337 | jQuery.tableDnD.currentTable = null; // let go of the table too |
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338 | } |
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339 | }, |
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340 | |
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341 | serialize: function() { |
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342 | if (jQuery.tableDnD.currentTable) { |
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343 | return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable); |
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344 | } else { |
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345 | return "Error: No Table id set, you need to set an id on your table and every row"; |
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346 | } |
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347 | }, |
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348 | |
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349 | serializeTable: function(table) { |
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350 | var result = ""; |
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351 | var tableId = table.id; |
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352 | var rows = table.rows; |
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353 | for (var i=0; i<rows.length; i++) { |
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354 | if (result.length > 0) result += "&"; |
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355 | var rowId = rows[i].id; |
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356 | if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) { |
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357 | rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0]; |
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358 | } |
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359 | |
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360 | result += tableId + '[]=' + rowId; |
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361 | } |
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362 | return result; |
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363 | }, |
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364 | |
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365 | serializeTables: function() { |
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366 | var result = ""; |
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367 | this.each(function() { |
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368 | // this is now bound to each matching table |
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369 | result += jQuery.tableDnD.serializeTable(this); |
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370 | }); |
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371 | return result; |
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372 | } |
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373 | |
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374 | } |
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375 | |
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376 | jQuery.fn.extend( |
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377 | { |
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378 | tableDnD : jQuery.tableDnD.build, |
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379 | tableDnDUpdate : jQuery.tableDnD.updateTables, |
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380 | tableDnDSerialize: jQuery.tableDnD.serializeTables |
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381 | } |
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382 | ); |
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